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24 February 2012 @ 02:22 pm
I am getting waves of 20+ Dwarves at a time, and I seriously doubt anyone would read a post that long. Henceforth I'll take screenshots of the more interesting ones, but I'm not going to do them all.
24 February 2012 @ 02:19 pm
[As always, there is a map

From the Journal of Lokum Paddledroots

Winter 200
Winter has been quiet...Collapse )
22 February 2012 @ 10:47 pm
[As always, there is a map.]

From the Journal of Lokum Paddledroots

This one's pretty eventful.Collapse )
22 February 2012 @ 10:46 pm
Two couples with their children, this time. Of note - Cerol and Mestthos are the parents of Goden Copperfins, the glazier who came in the last wave. The kid they brought with them is his little sister. Aww.

Seven Migrants!Collapse )
22 February 2012 @ 01:29 am
[The map as of the first day of Summer is up here.]

Bad luck with bugsCollapse )
21 February 2012 @ 10:56 pm
Eight Migrants!Collapse )
21 February 2012 @ 08:24 pm
To answer a question - I don't usually nickname my dwarves on my own, but if you guys want to name someone, go ahead and comment to tell me what their new name should be. First come, first served, and I reserve the right to veto anything for any reason.

I will probably do a post up with the summer migrant wave I just got before I post the events of Summer.
21 February 2012 @ 08:12 am
[You can see maps of the fortress uploaded for your browsing pleasure at the Dwarf Fortress Map Archive! Here's a map of Fountainphantom right after embark.]

From the journal of Lokum Paddledroots
It's hotCollapse )
21 February 2012 @ 07:37 am
Before our little expedition sets out for the jungle, we have to choose what skills our seven dwarves will have, and what supplies they'll bring along. We'll also have to choose a name for our fortress and for the political group of dwarves that live there.

First of all, the random name generator has decided this fortress should be called Zefonzimesh, or "Fountainphantom".

It has also decided that the dwarves who live here shall henceforth be known as Tun Amud, "The Door of Thunder". These seem like fine names, so I'm going to keep them.

From here, I have 1274 points to spend on supplies and skills for the first seven dwarves.

I saved points by not bringing skilled miners - since I know there's an aquifer, I'll be digging in the dirt long enough to level them up anyhow. I also didn't bring a skilled carpenter - with all the beds, barrels, and bins I expect to be making, they'll have lots of practise. I /did/ spend the points to bring a military dwarf proficient with axes and teaching - he'll be in charge of training a militia as soon as I have bodies to put in it.

In the end I took:

two miners (untrained)
one carpenter (untrained)
one herbalist (who'll also be my woodcutter)
one axedwarf/teacher
one brewer
one proficient building designer with points in appraisal and judge of intent. She'll be my foreman early on, doing the architecture work, managing work orders and stocks, and when the caravan comes she'll be my broker.

The Dwarves - image heavy under the cutCollapse )

Since it tells us which gods they all worship, here's the pantheon for our civilization:Collapse )

I spent by far the bulk of my allowance on supplies - enough food and drink to last until the autumn caravan, seeds, and a few odds and ends in case of a strange mood or medical emergency. Instead of bringing picks and axes, I brought supplies to make my own.

Here's the breakdown:Collapse )

I also brought livestock - 4 geese, 1 gander, 2 ewes, 1 ram, 1 dog, and 1 bitch. (Besides these, the two animals that pulled my wagon were a male camel and a female water buffalo.)

With our skills and supplies in order, there's nothing left but to set off on our journey!
20 February 2012 @ 04:59 am
Before picking which of the several dwarven empires my group is from, I decided to take a look at their leaders. Most of them were fairly unremarkable, but one in particular stood out to me:

Zasit Grottotrades, King of the Ring of Sieges.Collapse )
None of this is at all necessary to play the game, and I won't be doing this kind of research for /every/ dwarf that shows up (although the game will totally let you), I just wanted to provide an example of the kinds of stories going on behind the scenes.

So, our civilization - the Ring of Sieges. It's the smallest of eight dwarven empires on the map, but still holds a respectable amount of territory. Our symbol is a dimple cup - an underground plant that can be made into a blue dye.

It began with the founding of Pickglacier in the year one, under the reign of the dwarven queen Obok Fingergorge. A quick check through shows that we've never been at war with another civ, and most of our enemies have been various bandits, cursed people, and wild animals. Looking at Pickglacier itself, people seem to have been starving to death in the capital since about 156 - I'm not sure what's going on there, but it sounds like a great reason for leaving and founding our own fortress!